![]() ![]() As you all probably know, the issue remains the 2D window covering up the 3D rendered window. dgVoodoo2 with SOME success, but not enough. I'm running Win7圆4, and have tried the game directly w. ![]() ![]() I'm trying to get this game working, and seem to replicating much of what others have already gone through. Please, let me know about any possible improvement or failure! In attach a dxwnd beta version that may fix the "Clear ZBUFFER hard" flag. Just pay attention at the configuration that the game may save about itself! Upgrading to a new one is risky, but you need not overwrite your old version: you just have to unpack DxWnd files into another folder and the two version will run independently, of course one at a time, with the possibility to require a system reboot in the worst case. In any case, setting a few ZBuffer cleaning flags is probably the best we can do with this old release. Missing colorkey: there are several DERR_NOCOLORKEY errors and this may affect the capability to correctly handle transparencies, but honestly I doubt it, the effect should be much more evident. I'm fixing it, but in next DxWnd release! There's a small problem here: from the logs I noticed a DxWnd bug that won't make "Clear ZBUFFER hard" working. ZBuffer problems: you could try, one by one, the ZBuffer flags in the Direct3D tab. If you're familiar with the operation, also locating and exporting the game registry keys may provide additional backup. Maybe a full backup of the game folder may help recovering. You can easily save the DxWnd configuration with the export command, but I hope the game itself won't save some bugged configuration of its own. Unfortunately the log doesn't show many hints about possible failures. ![]()
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